Optimal Strategies in Priced Timed Game Automata
Patricia Bouyer
February 2004 |
Abstract:
Priced timed (game) automata extends timed (game) automata with
costs on both locations and transitions. In this paper we focus on
reachability games for priced timed game automata and prove that the optimal
cost for winning such a game is computable under conditions concerning the
non-zenoness of cost. Under stronger conditions (strictness of constraints)
we prove in addition that it is decidable whether there is an optimal
strategy in which case an optimal strategy can be computed. Our results
extend previous decidability result which requires the underlying game
automata to be acyclic. Finally, our results are encoded in a first prototype
in HyTech which is applied on a small case-study.
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