Partially Persistent Data Structures of Bounded Degree with Constant Update Time Gerth Stølting Brodal November 1994 |
Abstract:The problem of making bounded in-degree and out-degree data
structures partially persistent is considered. The node copying method of
Driscoll et al. is extended so that updates can be performed in
worst-case constant time on the pointer machine model. Previously it was
only known to be possible in amortised constant time [Driscoll89]. The result
is presented in terms of a new strategy for Dietz and Raman's dynamic two
player pebble game on graphs. It is shown how to implement the strategy and
the upper bound on the required number of pebbles is improved from
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